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Thread: Update #50

  1. #1
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    Jan 2014
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    Update #50

    Update #50
    Hotfix #50a - 06/16/17
    MP5, 10mm magazine, 10mm ammo pile, and the bear trap will all spawn now Slighly increased chance for the m249 and its magazine to spawn Fixed coast guard hangars Fixed "Favorite" on server browser favoriting the wrong server Fixed client crash related to plot signs Added a missing plated part's icon Altered trap recipes so players now start with three traps Fixed view distance issue with bases Fixed missing door sounds for plated doors Base parts can only be upgraded by clan members Megaphone context menu will only appear when the item is equipped Opened the gate from Clyde Hill to the new dam Fixed looting issue where a corpse's jacket slots wouldn't be visible Some new traps added to Trap guides 1 and 2 Damage reduction from all helmets adjusted Some Kythera AI fixes Recompiled shader cache
    Update #50 - 06/14/17
    AI System
    Kythera now runs all AI on top of our optimized "animal" system
    There will likely be some AI issues related to moving to the animal system that we will fix in future updates

    Traps
    Several types of traps have now been added to the game
    All traps will be removed on a server restart (they are not base building items and can be placed anywhere)
    Most traps are crafted, but some can also be found in the world
    Some traps are destroyed when triggered
    Some traps are disabled when triggered and need to be reset
    To reset some traps requires an item in your inventory - flare trap, for example
    Traps can be packed up and moved
    Traps can be shot to damage, destroy, and trigger them
    Some traps need a guide to be made

    Servers
    Adjusted default time so daytime lasts 6 hours (real time) and nights are only 1.5 hours
    This change gives most players the experience to play during daylight hours in game
    Server renters can still override the default times

    World Action System
    Players can now interact with many things in the world (more will be added in future updates)
    Some examples:
    Drink from rivers (this will make you sick in a future update)
    Search for rocks on the ground (depending on the terrain)
    Search for sticks from specific bushes
    Tearing rags from some cloth items
    Searching vending machines for soda
    And a few more...

    Game
    Optimizations to reduce server CPU usage by about 9% from prior versions
    Slightly increased overall item spawn rates
    Belt slot added to character's inventory - can be used to store some smaller equipment
    Fix for flashlight on/off state getting out of sync between clients
    Adjusted recoil screen shake
    Helmets now provide head protection (amount varies based on the helmet)

    Map
    Added a new Skyscraper exterior at the base of the tower in Hayward
    Added a new underground carpark in Hayward with a connection tunnel to the sewer system
    More map expansion to north of Brightmoor
    Added new Orca Dam location in North Brightmoor region
    Fixed a few minor level issues reported by players

    Items
    Survivotron can be activated and listened to while it's in a belt slot (doesn't need to be the active weapon)
    Fixed spelling of smoke grenades
    Fixed squeegee spawn direction
    Added MP5 style weapon
    Added 10mm magazine for the MP5 weapon
    Added rare M249 weapon - shoots 5.56 rounds
    Added rare 100 capacity magazine for the M249
    Repair kits added
    Large magazines may need to be unloaded more than once - each time will give you a max pile size of ammo
    Reduced max pile size for 9mm rounds from 40 to 30
    Reduced max pile size for .22 rounds from 15 to 10
    New jackets added - 4 color variations
    Yellow track pants added
    Fixed survival knife not casting shadows
    Katana added
    Two new recipe guides added - Traps 1 and Traps 2

    Base Building
    Most base parts can now be upgraded from wood to plated - requires Sheet Metal in your inventory
    Plated base parts have higher health than its wooden version
    Plated base parts can be packed up and moved as a plated part
    Larger bases can now last up to four weeks (was two weeks)

    Vehicles
    Fuel and oil levels are restored on a server restart
    Vehicles consume fuel and oil while their engines are running

    UI
    Splash screen changed and Crytek copyright added
    Two new belt slots added - used to store more utility focused items - handcuffs, Survivotron, rope, ...
    Old video options is now broken into two tabs - Display and Graphics
    A few more controls have been added to adjust display and graphics options
    Many context menu options added to the Survivotron to control it
    Added keybind to toggle HUD's visibility (useful for taking screenshots)
    Updated wool glove icons to match in game models
    Fix for favorite items not working in the server browser
    Temperature bar will no longer be visible (will be added back in with a temperature system update)
    Individual status bars will only be visible when they are at 99% or less (or above 1% for bad related stats)
    Radiation and torpidity bars are now green when in the good range and proceed to red as they get worse

    Audio
    Player death sounds now play
    Added M249 sounds
    Added bear trap sounds
    Fixed Rengade 700 reload sound so it doesn't play server wide
    Footstep sounds added for two-headed dog
    Footstep sounds added for grey wolves

    AI
    AI counts in the game have been increased
    More AI spawn locations added
    Fixed physics proxy issue on a couple of the AI

    Animations
    Fixed skinning influence on the main character's toes
    Altered punching so you are less prone to pass through walls
    Removed procedural layer, which was causing vehicles to be pushed through terrain if sat on top of them
    M40a5, Carlington, and Hunting rifle reloads had a polishing pass
    MP5 animation set added
    All clothing for the main character altered to stop clipping between layers
    Crouching and walking with rifle caused hyperextension in the left arm. This is no longer the case
    Change firemode sounds added
    Leather jacket skinned
    M249 animations added

    Textures and Materials
    Updated campfire

    Hotfix #50a - 06/16/17
    MP5, 10mm magazine, 10mm ammo pile, and the bear trap will all spawn now Slighly increased chance for the m249 and its magazine to spawn Fixed coast guard hangars Fixed "Favorite" on server browser favoriting the wrong server Fixed client crash related to plot signs Added a missing plated part's icon Altered trap recipes so players now start with three traps Fixed view distance issue with bases Fixed missing door sounds for plated doors Base parts can only be upgraded by clan members Megaphone context menu will only appear when the item is equipped Opened the gate from Clyde Hill to the new dam Fixed looting issue where a corpse's jacket slots wouldn't be visible Some new traps added to Trap guides 1 and 2 Damage reduction from all helmets adjusted Some Kythera AI fixes Recompiled shader cache
    Update #50 - 06/14/17
    AI System
    Kythera now runs all AI on top of our optimized "animal" system
    There will likely be some AI issues related to moving to the animal system that we will fix in future updates

    Traps
    Several types of traps have now been added to the game
    All traps will be removed on a server restart (they are not base building items and can be placed anywhere)
    Most traps are crafted, but some can also be found in the world
    Some traps are destroyed when triggered
    Some traps are disabled when triggered and need to be reset
    To reset some traps requires an item in your inventory - flare trap, for example
    Traps can be packed up and moved
    Traps can be shot to damage, destroy, and trigger them
    Some traps need a guide to be made

    Servers
    Adjusted default time so daytime lasts 6 hours (real time) and nights are only 1.5 hours
    This change gives most players the experience to play during daylight hours in game
    Server renters can still override the default times

    World Action System
    Players can now interact with many things in the world (more will be added in future updates)
    Some examples:
    Drink from rivers (this will make you sick in a future update)
    Search for rocks on the ground (depending on the terrain)
    Search for sticks from specific bushes
    Tearing rags from some cloth items
    Searching vending machines for soda
    And a few more...

    Game
    Optimizations to reduce server CPU usage by about 9% from prior versions
    Slightly increased overall item spawn rates
    Belt slot added to character's inventory - can be used to store some smaller equipment
    Fix for flashlight on/off state getting out of sync between clients
    Adjusted recoil screen shake
    Helmets now provide head protection (amount varies based on the helmet)

    Map
    Added a new Skyscraper exterior at the base of the tower in Hayward
    Added a new underground carpark in Hayward with a connection tunnel to the sewer system
    More map expansion to north of Brightmoor
    Added new Orca Dam location in North Brightmoor region
    Fixed a few minor level issues reported by players

    Items
    Survivotron can be activated and listened to while it's in a belt slot (doesn't need to be the active weapon)
    Fixed spelling of smoke grenades
    Fixed squeegee spawn direction
    Added MP5 style weapon
    Added 10mm magazine for the MP5 weapon
    Added rare M249 weapon - shoots 5.56 rounds
    Added rare 100 capacity magazine for the M249
    Repair kits added
    Large magazines may need to be unloaded more than once - each time will give you a max pile size of ammo
    Reduced max pile size for 9mm rounds from 40 to 30
    Reduced max pile size for .22 rounds from 15 to 10
    New jackets added - 4 color variations
    Yellow track pants added
    Fixed survival knife not casting shadows
    Katana added
    Two new recipe guides added - Traps 1 and Traps 2

    Base Building
    Most base parts can now be upgraded from wood to plated - requires Sheet Metal in your inventory
    Plated base parts have higher health than its wooden version
    Plated base parts can be packed up and moved as a plated part
    Larger bases can now last up to four weeks (was two weeks)

    Vehicles
    Fuel and oil levels are restored on a server restart
    Vehicles consume fuel and oil while their engines are running

    UI
    Splash screen changed and Crytek copyright added
    Two new belt slots added - used to store more utility focused items - handcuffs, Survivotron, rope, ...
    Old video options is now broken into two tabs - Display and Graphics
    A few more controls have been added to adjust display and graphics options
    Many context menu options added to the Survivotron to control it
    Added keybind to toggle HUD's visibility (useful for taking screenshots)
    Updated wool glove icons to match in game models
    Fix for favorite items not working in the server browser
    Temperature bar will no longer be visible (will be added back in with a temperature system update)
    Individual status bars will only be visible when they are at 99% or less (or above 1% for bad related stats)
    Radiation and torpidity bars are now green when in the good range and proceed to red as they get worse

    Audio
    Player death sounds now play
    Added M249 sounds
    Added bear trap sounds
    Fixed Rengade 700 reload sound so it doesn't play server wide
    Footstep sounds added for two-headed dog
    Footstep sounds added for grey wolves

    AI
    AI counts in the game have been increased
    More AI spawn locations added
    Fixed physics proxy issue on a couple of the AI

    Animations
    Fixed skinning influence on the main character's toes
    Altered punching so you are less prone to pass through walls
    Removed procedural layer, which was causing vehicles to be pushed through terrain if sat on top of them
    M40a5, Carlington, and Hunting rifle reloads had a polishing pass
    MP5 animation set added
    All clothing for the main character altered to stop clipping between layers
    Crouching and walking with rifle caused hyperextension in the left arm. This is no longer the case
    Change firemode sounds added
    Leather jacket skinned
    M249 animations added

    Textures and Materials
    Updated campfire
    Miscreated servers powered by TrinityGames

  2. #2

    Update #50

    Im in the same boat as you Marque, Im still having the vendor shop issue among others since the 5.6 update and its proving very frustrating.
    I suggest you try this automated trading system for successful investment

 

 

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