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  1. #1
    Community Moderator CDFW's Avatar
    Join Date
    Apr 2014
    Location
    Ontario, Canada
    Posts
    891

    Update #47 - 03/10/2017

    Update #47 - 03/10/2017

    Servers
    Game servers can now support up to 50 players.
    i3d will need to determine how and when increased player counts are supported and released - submit a ticket directly to them

    Game
    • Headshots now work correctly - was fixed on Feb. 23rd on all servers
    • Fixed "ghostshot" issue
    • Increased surface friction for grass - helps prevent corpses from sliding down hills
    • Slightly increased mass of smaller mutants, and animals, so they will sink in water
    • More potential client crashes fixed
    • Opening your inventory while holding an animal now drops the animal
    • Fixed pve damage multipliers for special cases: lug wrench, self damage like falling, starving, bleeding etc


    Items
    • Silencers added - works on some pistols and rifles
    • Added craftable candle players can hold
    • Cargo shorts added - many varieties
    • Adjusted all ammo and magazine proxies to be at a minimum 8cm² - helps keep them falling through stuff when dropped
    • Decreased Megalite radius and intensity - helps prevent shadowing issues
    • Decreased tarp/camo netting mass 2kg->1kg
    • Tarps can now stack to 3
    • Decreased paint can stack size 5->2
    • Increased paint can mass 0.5->1.0
    • Fixed some issues with light flares on the headlmap and flashlight at distance
    • Inreased harvest percent change to 100% for both hammer and pickaxe
    • Fixed damage and description for "Her Majesty" baseball bat
    • Map texture updated with all new roads and locations
    • Increased the size of the small generator
    • Renamed Reflex Sight to Holo Sight
    • Diesel jerry can is now visible from further distance


    Base Building
    • Increased light radius for the camping lantern, fixed description
    • Increased large candle radius slightly, added lens flare
    • Adjusted light and particle effects on all candles
    • Increased mass of wood walkstairs 12kg->14kg, build time increased 15s->45s, added four lumber as an additional requirement
    • Decreased 0x4x4 walkway mass 12kg->6kg
    • Increased barbed wire construction time 2s->10/20s (2m/4m), decreased mass 2km->0.5kg
    • Increased pungi build time 10->20s, increased Woodpile requirement to 4, increased mass from 1kg to 5kg
    • Increased punji poison build time 15->30s, increased Woodpile requirement to 4, increased mass from 1kg to 5kg
    • Decreased palisades build time 60->45s, decreased mass from 12kg to 8kg
    • Removed lumber requirement from 0m platforms
    • Added wooden target base part
    • Adjusted height of 3m tire stacks


    AI
    • AI have their "give up" radius randomized now to help prevent exploiting the behavior (except wolves, for now)
    • AI will now engage the player again if they have given up chasing a player and they are subsequently attacked


    Map
    • Minor adjustments to the airfield area - reduce model clipping, terrain painting issues
    • Few tweaks to gas station prefabs
    • Fixed numerous clipping/floating issues with gas station objects


    UI
    • DPI awareness disabled - fixes mouse scaling issues in fullscreen mode
    • Updated m40 magazine icon


    Audio
    • Removed windmill creak sound from the radio towers


    Animations:
    • Fixed some idle animations so footIK is working correctly in crouch
    • Changed woodpaddle idle set up to match everything else
    • Eating and drinking animations added
    • Skin fixes for no sleeve vest around male's right armpit
    • Lookpose changes for when looking left so player's head turns correctly
    • Fixed issues so emotes work correctly in lowered stance of when using no weapon
    • Added M16, AKM, crafted smg lowered stance fire mode change animation, also added in crouch
    • Adjusted hands up emote so it works better
    • Skin fixes for male torso/chest, and no sleeve vest


    Models/Textures/Materials
    • Adjusted hair textures to look better
    • Optimized mesh for Ruger 22 magazine and added LODs
    • Fixed several counter tops that had texture issues
    • Various tree LOD fixes/ optimizations
    • Fixed office corkboard so the textures are correct
    • Added correct "packed" version of canopy and gazebo
    • Adjusted bathroom towel rack textures to look better
    • Flare gun textures improved
    • Optimized female textures
    • Updated textures on the log furniture and log cabin
    • Adjusted a couple of the impact textures for surfaces to be more correct looking
    If you have any questions, comments, or concerns feel open to discussing it on the forums or by sending my a private message.
    Oh look, a random Steam account appears. Use hyperlink!

  2. #2

    issue found in new update

    Bases are now glowing!!!!! You can spot a base from a mile away. all metal parts in a base are now very brightName:  base.jpg
Views: 827
Size:  14.5 KB

 

 

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