Follow Us On Follow us on Facebook Follow us on Twitter Watch us on YouTube
Register
Page 3 of 3 FirstFirst 123
Results 41 to 56 of 56
  1. #41
    Mutant Bait
    Join Date
    Sep 2014
    Location
    Netherlands
    Posts
    1
    Can i try to model something? I don't have much experience, but i like to learn something and get better at it.
    I don't realy want anything in return. It's more like; i'll do my best and if you like it you can have it.
    I started messing around with sketchup a bit, nothing serrious, just hobby.
    After that i got inspired by the numerous free-lancers modelling ships for Star citizen,
    so i wanted to give that a shot aswell, but sketchup wasn't realy up to that, so i had to find a better modeller.
    It was a real pain in the but figuring out a different modeller, but this is my first model in modo.
    Took me like 50 hours to figure out what all the tools did to get to this result.

    It's suppose to be an alien space ship. Down the line i lost somewhat my inspiration, because it's realy hard to model something without concept art.
    Sadly, i don't have any UVing, baking or texturing skills. https://onedrive.live.com/redir?resi...nt=photo%2cJPG

    This is the second thing i made. Didn't know how photoshop worked, so tried making a decal this way. Did this in 2 hours from what i'd learned from the previous model. https://imageshack.com/i/npqpppj

    My most recent model is this hexacopter. Model itself was pretty straight forward, but because i designed it to be real (parts CNC and 3D printable ready) i had to use absolute scale a lot. http://www.rcgroups.com/forums/showa...mentid=6800959
    Last edited by jbkappirossi; 09-27-2014 at 08:44 PM.

  2. #42
    <ᴍᴇssᴀɢᴇ ᴅᴏɴɢᴇʀᴇᴅ>
    Miscreated Team
    CarlPlus's Avatar
    Join Date
    Mar 2014
    Location
    Land of Aus
    Posts
    349
    As we get closer to our team increases in size so does our standard of work quality.
    Most of the time people who are serious and committed will have there own online portfolio or renders of there work, that goes for artists, designers, animators etc.
    What you need to know is modelling, UV Mapping & most Importantly texturing and CryEngine is a plus but your work speaks for itself
    most of the time we look for things we don't currently have alot of animators be for general 3d artists you really need to stand out and frankly be just as good or better then our current team.
    If you want to see a reference on the quality or type of work that got most of us on the team you can have a look at my portfolio and if you think you can beat it then go for it and apply! - http://www.carlkent.com/

    What we really want are more dedicated animators who know CryEngine which again is a plus

  3. #43
    Mulgere Hircum Wing's Avatar
    Join Date
    Jul 2013
    Location
    Canadia
    Posts
    526
    Wants to reference high quality work. Links his own portfolio. :P
    As eagle swoops at break of day, Talons cling to wriggling prey.
    Having hunted and found his quest, He soon returns to guard his nest.

  4. #44
    <ᴍᴇssᴀɢᴇ ᴅᴏɴɢᴇʀᴇᴅ>
    Miscreated Team
    CarlPlus's Avatar
    Join Date
    Mar 2014
    Location
    Land of Aus
    Posts
    349
    Quote Originally Posted by Wing View Post
    Wants to reference high quality work. Links his own portfolio. :P
    Hey... I never said high quality work, I said the kind of work that goes into the game. that's up to you guys if you consider it high quality

  5. #45
    Founding Member InvertedBob's Avatar
    Join Date
    Nov 2013
    Location
    Romania
    Posts
    213
    Quote Originally Posted by CarlK3D View Post
    Hey... I never said high quality work, I said the kind of work that goes into the game. that's up to you guys if you consider it high quality
    So you're saying we have low standards or what :P ?

  6. #46
    Programmer
    Miscreated Team
    Hendrik's Avatar
    Join Date
    Jul 2013
    Posts
    342
    back to original topic:

    We have a fanart board:

    Post your work there (postapocalypse) realted stuff. If we think we can use it we will contact you sooner or later. (When you keep posting stuff and the quality is good enough)
    Or when you think you have enough together for an application send it to terry. (>=10 assets, scenes best images and video)

  7. #47
    Founding Member
    Join Date
    May 2014
    Location
    Mexico
    Posts
    91
    Quote Originally Posted by kreel View Post
    Right, here's a gallery of some models I sculpted.

    http://hieveryone.cghub.com/images/

    I just started sculpting a head based on the concept of Andertron found in his gallery on cghub. I'm going to retopo and texture it as well. I'll post it later.
    Holy crap! I just recieved a 3d modellingasm! Nice job dude, you got talent! I wish I could help but haven't even entered college yet.

  8. #48
    Mutant Bait mettigel's Avatar
    Join Date
    Oct 2013
    Location
    Hagen/Germany
    Posts
    17

    Environment Artist wants to help :)

    Hi i saw your Post on Polycount (http://www.polycount.com/forum/showthread.php?t=144950).

    And i wrote you a Email about the Position. So i thought i write you here too.

    So my name is Philipp and i'm from Germany. I studied 3D Game Art, and now im looking for some interessting Project.

    So i hope i can join the Team

    Here is my Portfolio:

    www.3dphilipp.de

    And some current Work:



    Name:  ScreenShot0002.jpg
Views: 317
Size:  19.3 KB


    PUSH NEW PORTFOLIO AND ARTSTATION SITE PUSH
    www.3dphilipp.de
    https://www.artstation.com/artist/mettigel
    Last edited by mettigel; 05-25-2015 at 03:37 PM. Reason: New Stuff

  9. #49
    Mutant Bait
    Join Date
    Apr 2015
    Posts
    1

    Still needed?

    Hello,

    Short n Sweet:
    I'm a Developer (Consultant) focused mostly on Front End to Middle. I also have some experience with Security.

    Longer:
    I normally code in C#, Java, JavaScript, and Python.
    I have experience using jQuery, BackboneJS, Bootstrap, among other libraries.
    I have some experience with UI Automation Testing.
    I have some Industry certifications, primarily the Network+ and Security+.

    There are more specific details on my linkedIn page located www.linkedin.com/in/jamescmontgomery

    Let me know if I may be able to help. Looking to volunteer a bit here, since I can't leave my day job.

  10. #50
    Mutant Bait
    Join Date
    Jul 2015
    Posts
    4
    Quote Originally Posted by tevans View Post
    If you'd like to help in the creation of the game, we'd love to have you join us!

    Here are the current positions we're still recruiting for:

    • 3D Weapons Animator
    • 3D Character Animator
    • 3D Animal/Character Artist
    • CryEngine3 C++ Developer
    • CryEngine3 Expert
    • Flash/Scaleform Developer
    • 3D Modelers/Texture Artists
    • AI Programmer


    If you're interested or have questions about the positions, just post a reply or message tevans.

    I know I'm 2 years too late, but are you still looking for a 3d artist?

    I posted some of my work, but the thread has not been approved.

  11. #51
    Community Moderator CDFW's Avatar
    Join Date
    Apr 2014
    Location
    Ontario, Canada
    Posts
    891
    Quote Originally Posted by BillyA View Post
    I know I'm 2 years too late, but are you still looking for a 3d artist?

    I posted some of my work, but the thread has not been approved.
    approved your thread, sorry for the wait
    If you have any questions, comments, or concerns feel open to discussing it on the forums or by sending my a private message.
    Oh look, a random Steam account appears. Use hyperlink!

  12. #52
    Mutant Bait
    Join Date
    Jul 2015
    Posts
    4
    Quote Originally Posted by CDFW View Post
    approved your thread, sorry for the wait
    It's all good, CDFW.

    Thanks!

  13. #53
    Mutant Bait mettigel's Avatar
    Join Date
    Oct 2013
    Location
    Hagen/Germany
    Posts
    17
    So any Update on the "Free position" Front ?
    Here is my stuff:
    www.3dphilipp.de
    and here:
    https://www.artstation.com/artist/mettigel
    Intern Environment Artist for VR @ Crytek Frankfurt

  14. #54
    Mulgere Hircum Wing's Avatar
    Join Date
    Jul 2013
    Location
    Canadia
    Posts
    526
    Quote Originally Posted by mettigel View Post
    So any Update on the "Free position" Front ?
    Here is my stuff:
    www.3dphilipp.de
    and here:
    https://www.artstation.com/artist/mettigel
    I lyk roks :P
    As eagle swoops at break of day, Talons cling to wriggling prey.
    Having hunted and found his quest, He soon returns to guard his nest.

  15. #55
    Pixel Ninja
    Miscreated Lead
    csprance's Avatar
    Join Date
    Dec 2012
    Location
    Myrtle Beach, SC USA
    Posts
    1,585
    @Phillip We're not looking for artists currently, but I do still have your resume on file.

    I like the ACOG a lot. I notice a lot of your stuff is in Marmoset. Do you have any images of in game stuff done inside of CRYENGINE?

  16. #56

    Were looking for more help still

    1979 was a typo... should have been 1977.

    I will pass this info on to his daughter... thanks.

    Not sure where the stats came from, but he certainly rode at Commodore in 1975 - I saw him. Maybe the records from there were lost for that year.

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •